Monday, November 21, 2016

Learning Outcomes for Outlast

Here is some feedback from the originator of the game idea "teach environmental sustainability through a game with zombies":

What I was thinking about were both reasoning/critical thinking skills and environmental sustainability.  What do you do when the first plan doesn't work? What is your new goal? What information do you need? What is your strategy? I thought the zombies would make it cool and relevant and more exciting, but we could also have used a colony on the moon. Ok, they would have needed a lot more background knowledge! 

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